Program

Tentative seminar programme:

Wednesday, May 4, 2011

18:00 –> Dinner with participants @ Plevna

If you happen to be in town already a day before, you can meet other seminar participants at The Plevna Brewery Pub and Restaurant. The restaurant, located in the historic surroundings of the Finlayson area, serves both continental meals and local specialties. Feel free to drop by just to taste the delicious beers made on the premises. To find the tables reserved for us walk through the hall and turn right at the end of the bar.

Thursday, May 5, 2011

Main Building, Lecture Hall A4

10.00-10.30 Opening Words

10.30-12.00 Session 1: Innovation Philosophies and Politics

  • Juho Karvinen: Economic Evolution: Games Industry as an Example
  • Annakaisa Kultima, Juho Karvinen, Juha Köönikkä: Game Innovation Philosophies
  • Sebastian Möring: Conceptual Blending as a Method to Describe and Provoke Innovations in Computer Games

12.00-13.00 Lunch

13:15-13:30 A Couple of Words from Jason Della Rocca

13.30-14.30 Session 2: Tools and Methods

  • Jon Manker: Game Design Prototyping: Functions and Views
  • Kim Nevelsteen, S.Gayoso: GDD as a Communication Medium

14.30-15.00 Coffee

15.00-16.00 Session 3: Games and Cultures

  • Kati Alha: The Innovative Games that We Remember – The History of Winners
  • David Nieborg: Call of Duty: The Rise of the Über-Blockbuster

18:00 Get Together @ TRIM

All participants are invited to the seminar reception at the premises of Information Studies and Interactive Media (Pinni A building at the campus, 5th floor, TRIM). Snacks, fruit and other finger food will be offered along with beverages, including wine and soft drinks. Mingle with your peers, take part in heated debates and challenge your colleagues to epic gaming matches.

During the Thursday social programme you can play MobiComics with your friends. MobiComics is a prototype mobile phone application for group expression. Please register to Jussi Holopainen during the seminar day if you want to participate.

Friday, May 6, 2011

Main Building, Lecture Hall A4

10.00-10.30 Coffee

10.30-12.00 Session 1: Innovation Philosophies and Politics

  • Tanja Sihvonen: Useless Innovators? Re-Evaluating the Role of Users in Digital Co-Creation
  • Patrick Prax: Game Communities and Their Businesses
  • Giuditta De Prato, Jean-Paul Simon: Updating Business Models: Innovation through Online Games

12.00-13.15 Lunch

13:15-13:30 A Couple of Words from F. Ted Tschang

13.30-14.30 Session 2: Tools and Methods

  • Richard C. Davis: Prototyping Video Games with Animation
  • Timo Nummenmaa, Kati Alha, Annakaisa Kultima: Towards Game Evolution Planning through Simulation

14.30-15.00 Coffee

15.00-16.00 Session 3: Games and Cultures

  • Thais Weiller, Ana Paulo Narciso Severo: Videogames Avatar Customization
  • Larissa Hjorth: the Game of Being Social: a Case Study of Social Media Games in Shanghai, China

Closing of the seminar.

***

Note that changes are possible in the programme.

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